- Jul 22, 2021
- 73
- 99
your opinion, futa is goodNAAAAAAAH WHAT FUTA??????, FUTA??? REALY?....
how are you going to ruin a mini game like that
your opinion, futa is goodNAAAAAAAH WHAT FUTA??????, FUTA??? REALY?....
how are you going to ruin a mini game like that
do you know the name of the other games that are referencedThis may be the best What If that I have seen. Liked the references to other visual novels, especially the BaDIK one.
Also, the Ophelia's NTR setting reminds me of blacksheep's futa story about a boy (Josh) whose mom always ends up banging his girlfriend (Nancy), other girls and even Josh himself sometimes. Ophelia becomes as cruel as Josh's mom, not caring at all about her son's feelings.
I don't know why people need this explained, but here's a mock-up of my schedule:At this point people who believe 'Muh developer work on what ifs in his free time!!!. It's his hobby!' are either very naive people or simply a ntr fan. Seriously look at how many what if's he released lately and how many main game chapters. Also somebody please check how many renders and animation scenes will be in chapter 11 (excluding bad end ntr's) and compare to how many of them in what if's that released between chapter 10 and chapter 11. If it's close (or even more) then it means the dev has plenty of free time at his hand for his 'hobby'He has more 'hobby' time than work time for his main game it seems...
Honestly why not just say 'I want to farm ntr whales more than work on main game!' and move along. Again this 'what if's doesn't effect development speed of the game! He does it on his free time as his hobby!' is such a cringe lie dude
Also this 'muh cuckold fans are the paying customers so dev want to focus on them!' is completely fair but what would you expect when most of the game's sexual content is simply ntr content when you count the what ifs. You would expect huge portion of harem players supports that? Nearly all the most supported and biggest earner adult games on patreon are vanilla and harem games which has zero ntr in it. So non-ntr players (which is overwhelming majority of the adult game playerbase) would love to support the game more if the focus of the developer wouldn't be so much on ntr content. So blaming them on not paying when they are the lesser catered playerbase of the game is kinda weird. I mean despite all of this I still think even this game has more harem fan patrons than ntr patrons but it seems like 'what if' votes are max tier locked so it's natural that what ifs are always ntr simply because of ntr whales
Trolls are trolls. Quality, content, and writing in your game is top 3 at least, and I'll happily continue to support your work on Patreon.I don't know why people need this explained, but here's a mock-up of my schedule:
If I work six hours a day, seven days a week on the main game(assuming eight hours of sleep), that gives me ten hours of non-allotted time per day.
Now, during periods where I have a lenient schedule, if I devote three of those ten hours to What Ifs? as a form of overtime, how is that delaying development of the main game?
Yes, I could spend those overtime hours on the main game. Same way every salary worker could put in 50% more hours per day for no benefit. My goal as a one-man team is to find a work/life balance that is sustainable. The What Ifs? stretch me thin but I do them because I'm passionate about exploring new concepts in my work and they are a breath of fresh air to me.
People like to throw around the term "milking", but understand that if my patrons want me to stop doing What Ifs?, then they'll just be getting less content on the same schedule because I'm not spending more than 42 hours a week on a creative job that pulls in manager at McDonald's money at it's peak. If you average it out with the first two years where I made employee at McDonald's money and the 15 thousand in computer equipment, it's laughable to expect more.
At the end of the day, the only thing that matters is my update schedule. And my update schedule of 6-7 months per chapter is absolutely fair. For the amount of content in it and compared to other developers. When you factor in the What Ifs?, you can see how much of my time goes to pumping out content for my patrons. Chapter 11 has been scheduled for January for months on my end whether the What Ifs? exist or not.
You're wasting your breath... if you are awake you better be working... If you're asleep... WAKE UP!!! and get to workI don't know why people need this explained, but here's a mock-up of my schedule:
If I work six hours a day, seven days a week on the main game(assuming eight hours of sleep), that gives me ten hours of non-allotted time per day.
Now, during periods where I have a lenient schedule, if I devote three of those ten hours to What Ifs? as a form of overtime, how is that delaying development of the main game?
Yes, I could spend those overtime hours on the main game. Same way every salary worker could put in 50% more hours per day for no benefit. My goal as a one-man team is to find a work/life balance that is sustainable. The What Ifs? stretch me thin but I do them because I'm passionate about exploring new concepts in my work and they are a breath of fresh air to me.
People like to throw around the term "milking", but understand that if my patrons want me to stop doing What Ifs?, then they'll just be getting less content on the same schedule because I'm not spending more than 42 hours a week on a creative job that pulls in manager at McDonald's money at it's peak. If you average it out with the first two years where I made employee at McDonald's money and the 15 thousand in computer equipment, it's laughable to expect more.
At the end of the day, the only thing that matters is my update schedule. And my update schedule of 6-7 months per chapter is absolutely fair. For the amount of content in it and compared to other developers. When you factor in the What Ifs?, you can see how much of my time goes to pumping out content for my patrons. Chapter 11 has been scheduled for January for months on my end whether the What Ifs? exist or not.
To be honest, i dont know how you are so patient with thoses guys lol, everytime this game recieve a update, a bunch of retards come here crying about ONE game recieving like 10% of scenes they dont like and dont need to see, to me, they should be ban from this thread but i dont know the rules, and i pretty sure you know that already but they will come back in January to complain about NTR scenes again, just ignore it and keep up with your job man, after that What If, i 100% sure you can be way bigger in this type of games, maybe you next project, you should try to release on Steam or something like that, anyway, thanks for the game and i realy hope you can earn way more, to bad i live in a shit country and dolar are way to expensive right now but i promise you i will "help" in the future.I don't know why people need this explained, but here's a mock-up of my schedule:
If I work six hours a day, seven days a week on the main game(assuming eight hours of sleep), that gives me ten hours of non-allotted time per day.
Now, during periods where I have a lenient schedule, if I devote three of those ten hours to What Ifs? as a form of overtime, how is that delaying development of the main game?
Yes, I could spend those overtime hours on the main game. Same way every salary worker could put in 50% more hours per day for no benefit. My goal as a one-man team is to find a work/life balance that is sustainable. The What Ifs? stretch me thin but I do them because I'm passionate about exploring new concepts in my work and they are a breath of fresh air to me.
People like to throw around the term "milking", but understand that if my patrons want me to stop doing What Ifs?, then they'll just be getting less content on the same schedule because I'm not spending more than 42 hours a week on a creative job that pulls in manager at McDonald's money at it's peak. If you average it out with the first two years where I made employee at McDonald's money and the 15 thousand in computer equipment, it's laughable to expect more.
At the end of the day, the only thing that matters is my update schedule. And my update schedule of 6-7 months per chapter is absolutely fair. For the amount of content in it and compared to other developers. When you factor in the What Ifs?, you can see how much of my time goes to pumping out content for my patrons. Chapter 11 has been scheduled for January for months on my end whether the What Ifs? exist or not.
Big Brother, A Foot of the Mountains and Being a DIK.do you know the name of the other games that are referenced
Well, you're not exactly a salary worker in this case, you're more of an enterprenour, and everything regarding your product has repercussions, either positive or negative. If you stopped with the what ifs, it would have some effect on your earnings, and so would releasing main updates in 4 months instead of 6 (if you spent those extra hours working on the main game). Which one would be more beneficial to you, thats another discussion.Yes, I could spend those overtime hours on the main game. Same way every salary worker could put in 50% more hours per day for no benefit. My goal as a one-man team is to find a work/life balance that is sustainable. The What Ifs? stretch me thin but I do them because I'm passionate about exploring new concepts in my work and they are a breath of fresh air to me.
Well, you explained well. But, can you please also respond on his "render count of all what Ifs between chapter 10 and chapter 11 compare to the update coming in January" Argument? Is that update (without bad ntrs) going to be huge compare to all what ifs combined? Particularly & most importantly, lewd renders.I don't know why people need this explained, but here's a mock-up of my schedule:
If I work six hours a day, seven days a week on the main game(assuming eight hours of sleep), that gives me ten hours of non-allotted time per day.
Now, during periods where I have a lenient schedule, if I devote three of those ten hours to What Ifs? as a form of overtime, how is that delaying development of the main game?
Yes, I could spend those overtime hours on the main game. Same way every salary worker could put in 50% more hours per day for no benefit. My goal as a one-man team is to find a work/life balance that is sustainable. The What Ifs? stretch me thin but I do them because I'm passionate about exploring new concepts in my work and they are a breath of fresh air to me.
People like to throw around the term "milking", but understand that if my patrons want me to stop doing What Ifs?, then they'll just be getting less content on the same schedule because I'm not spending more than 42 hours a week on a creative job that pulls in manager at McDonald's money at it's peak. If you average it out with the first two years where I made employee at McDonald's money and the 15 thousand in computer equipment, it's laughable to expect more.
At the end of the day, the only thing that matters is my update schedule. And my update schedule of 6-7 months per chapter is absolutely fair. For the amount of content in it and compared to other developers. When you factor in the What Ifs?, you can see how much of my time goes to pumping out content for my patrons. Chapter 11 has been scheduled for January for months on my end whether the What Ifs? exist or not.
That's not fair. The what ifs are meant to be fuck fest and less story. You want something that's made with instant gratification to be compared to something that has an erotic scene every 2nd or 3rd scene.Well, you explained well. But, can you please also respond on his "render count of all what Ifs between chapter 10 and chapter 11 compare to the update coming in January" Argument? Is that update (without bad ntrs) going to be huge compare to all what ifs combined? Particularly & most importantly, lewd renders.
You seem to have understood the work/life balance argument, but you may have missed the economic one. Think about it: Patreon developers don't get paid by the hour, and they don't get paid based on delivery of their product. What is the incentive to rush development?Well, you're not exactly a salary worker in this case, you're more of an enterprenour, and everything regarding your product has repercussions, either positive or negative. If you stopped with the what ifs, it would have some effect on your earnings, and so would releasing main updates in 4 months instead of 6 (if you spent those extra hours working on the main game). Which one would be more beneficial to you, thats another discussion.
In the end of the day, it comes down to what I said before, you say working 9 hours on the main game would burn you out, while 6 hours in the main game + 3 hours on what ifs doesn't because you enjoy it more.
But "people need this explained" because it's pretty much the same work, and therefore there's not much reason why the main game would be taxing enough to be considered "work time", while the what ifs are "free time". But If the different script somehow makes it more enjoyable for you to work on what if, then it is what it is, I'm not gonna pretend to be able to read your mind.
So, in a way, if we calculate all the what ifs and main story combined & make a overall content. Then, It means, NTR fanbase got more lewd all over to fap with all the main Lis, while non ntr fanbase has to satisfy with heavy story, particularly with Ophelia along with some lewds. Okay. Very fair lol. Thankyou.That's not fair. The what ifs are meant to be fuck fest and less story. You want something that's made with instant gratification to be compared to something that has an erotic scene every 2nd or 3rd scene.
probably not exact, but if we got by ratio, 80% the content for this what if was someone blowing Ophelia, trying to blow Ophelia or fucking Ophelia. While maybe 40% of the main games update is sex.
The main game is going to be developing story. The two games have different goals in mind.